This is the second of a three-part article about the mastering process by singer/songwriter Kirsten Thien. Read the first part here: Part I. Visit Kirsten online at www.kirstenthien.com. -James Beaudreau
People Get Ready
Preparation is key for staying on budget. When you consider the hourly rate you’ll pay for a good mastering facility, your preparation becomes exponentially more valuable than it was even when you were preparing for studio recording or mixing time. Even if you negotiate a day rate, you will pay more if you go over a certain amount of time — or you’ll have to cut corners when you run out of time. My biggest fear was running out of time or money because of things I could have avoided. Here are a few things I did to get ready.
MASTER CLASS – DAY OF THE SESSION
I eventually chose Jigsaw Sound in SoHo because their new engineer, Scott Hull, came highly recommended. [Scott was at Jigsaw in 2005. -Ed.] My research on him made him my top choice in my price range. It turns out that the fit was more than serendipitous. I chatted with co-owner of the studio, Dave Ares, before the session and learned that he and his partner Mike Iurato started jigsaw in 2001 specifically to fill a need they saw in NYC. “We were seeing so many indie records that weren’t even being mastered b/c the budgets wouldn’t allow it.” says Dave. So they created a top-level mastering environment, and offered it in a price range that made it accessible to indie projects. Over the past 3 years, Dave has seen many an artist come through the doors with anticipation on their faces, and watched them leave, sometimes ecstatic and dying to get their product out, and other times devastated and wondering what they did wrong. I thought this was a good person to get some advice from, so I asked him for some tips on preparing for a successful mastering session. He came up with some great ones.
Inexperience with the process will cost you time (and money you don’t have): Even if it’s your first session, do some research ahead of time so you’re not completely surprised about how the process works.
SCOTT HULL –- Quiet Please. Mastering Session in Progress.
When you walk into a well-designed mastering room, the first thing you notice is that it is completely and utterly silent (except for the ringing in your ears). You almost feel like you’re in outer space, and the words you speak just disappear the minute they come out of your mouth. This environment is created to be the most unforgiving, transparent, and revealing listening environment on Earth. Be ready to hear every little thing when the music comes on.
Scott and I said hello a bit, plugged in my hard drive, and started the session off with opening up the tracks in my ProTools session. We started listening to the songs at a low-to-medium volume. While the music played, we talked a little about the goals of the project. “A lot of times, the music tells the story on it’s own, but one thing we have to talk about is the ‘volume question’.” Scott explained.
If you hadn’t already noticed, do an experiment and play (in chronological order) some CDs that you’ve purchased from 1995 to today. Especially in the last few years, you’ll hear a noticeable volume increase over time. Pop music, particularly music that is driven by radio play, is getting louder and louder. The loudness does not only affect the actual and perceived volume, but also the overall sound presentation because of the extensive compression and limiting that is used –- it’s crunchier, there’s less “space between the notes,” and there may be less overall dynamic range because it starts out loud so it only has so far to go. The “volume question” is one that even the big-budget producers and artists are grappling with. We indie artists who want to compete with the big boys need to give some thought to the question and work with our mixing and mastering engineers to make sure that our intentions for both commercial success and artistic expression are carried out.
After he had listened most of every song, Scott had a good idea of where the mixes and album were going as a whole. He found some areas he knew he’d want to work on to improve the overall sound. And then he got to work on Song #2. “As I listen through,” Scott told me, “the starting song sort of picks me.” It turns out that a lot of times, the 2nd song is a good place to start because it gives some guidance as to how far you can push the envelope on the first song. You want the first song to pop and attract attention, but if it pops too much and Song #2 doesn’t lend itself to that treatment, you could end up making it sound a little flat.
When we got to Song #3, I noticed Scott looking around on my drive while the choice mix was playing. Next thing I know he turns and asks me if I mind if he checks out the “Bass_Reg” mix. When he heard a “problem” with the mix I had chosen, he went straight to my drive to scan my alternate mix choices for the song. Since they were all in a folder named after the song, and had file names that told him what made the mixes distinct he was able to find his alternatives very quickly and keep us moving forward. I took a moment to pat my self on the back, feeling at the height of organization!
We mastered a couple tunes, and I could totally start hearing a major difference. As the end of Song #3 played, the bass was ringing oh-so quietly for what seemed hours after everything else died. I had never heard that before. Easy to “fix” in this case, but Scott told me that one of the most common mistakes made in studios is either abruptly cutting off quiet parts at beginnings and endings, or, alternatively letting something very quiet (chair creak, voice click) stay in the mix that shouldn’t. The mastering environment is unforgiving in its exposure of these little bits. In a recording studio, with computers and gear whirring, there is a limit to what you can hear through the speakers. Before you print a mix, make sure to listen through headphones or you might end up in mastering and find all sorts of little sounds popping up or disappearing inelegantly.
Go to Part III.