Ask the Engineer is a new series here on the Masterdisk blog where our guys answer questions about music production. Send us your questions at email@example.com. We won’t be able to answer all of them but we’ll post answers to as many as we can. If you have a specific engineer you want to pose the question to, let us know that too.
Chief Engineer Andy VanDette is the go-to mastering engineer for many of today’s greatest artists. From prog-rock greats like Rush to iconic artists like David Bowie, international sensations like David Fonseca to rising pop stars like Jon McLaughlin, Andy can, and does, do it all.
Q: In our earlier posts (Mixing Like a Pro Part 1 and Part 2), we discussed how to get the most out of your mixes when you’re mixing yourself. Let’s say you decide you want to hire someone to mix your music instead. How do you choose the right mix engineer?
A: It would all be about what he or she has mixed in the past. The quality of the mix. To me, good balance between all the elements is a GIVEN with a good mix engineer. The thing I find hard to quantify is depth. I have had home recording clients take every recommendation, and they send me a rough mix and expect my comments, and the mix is good. The one thing I don’t really know how to tell them to do, and what knocks my socks off, is an engineer that not only gets balance, but also knows how to deal with depth of field. It’s what separates the men from the boys! Depth isn’t always about adding reverb. It’s not just turning the reverb knob.
Another question to ask yourself: What’s moving you? Is it some element of a mix that you love, or is it just the whole song, the whole vibe? In what monitoring environment did it grab your attention? Personally, I don’t get any good feedback from laptops and earbuds. I know the mix needs to do well there, but the audiophiles aren’t listening on earbuds and laptops for good reason — you’re not getting the full picture there. Listen to mixes you like on a system you know.
You have to pay attention to when the music reaches out and grabs you. When you find what moves you, see who worked on it. Then, if you find that different things that move you were done by the same person or team… that’s good information.